Workshop hosted by IEEE VR 2025, Saturday, March 8th, 2025, Saint-Malo, France, (Hybrid)
The primary goal of this workshop is to foster a collaborative environment where researchers and industry practitioners from diverse backgrounds can come together to explore and shape the future of prototyping in the realms of Virtual Reality (VR), Augmented Reality (AR), and 3D User Interfaces. It aims to provide a platform for discussing the latest advances in rapid prototyping techniques for Extended Reality (XR). Additionally, it serves as a forum for sharing ideas, formulating unifying theories, and pinpointing research opportunities, establishing a community, all aimed at advancing the field of XR prototyping.
Extended Reality (XR) has finally emerged as a mainstream technology. Recent advances in commercial Virtual Reality (VR) and the initiatives by big tech companies to build the "Metaverse" have significantly heightened interest in this medium. This surge has prompted designers from various disciplines to seek effective ways to communicate their concepts to technical developers and to rapidly prototype XR experiences. Furthermore, there has been an exponential increase in the utilization of new technologies, such as generative Artificial Intelligence (AI), for content creation. Such technologies have shown great promise in accelerating the design process across multiple fields.
This workshop will bring together researchers and industry practitioners from different backgrounds to discuss the future of prototyping for VR, AR, and 3D User Interfaces, and help chart a course for the future of XR prototyping techniques. We invite authors to submit 2-4 page position papers (double column) on any of the following topics:
Rapid prototyping for XR experiences (AR, VR, MR)
Rapid prototyping by novice and non-tech-savvy designers
Prototyping for immersive storytelling
Prototyping for Haptic/tactile feedback in XR applications
XR hardware design and prototyping
Repurposing of existing prototyping techniques for immersive contexts
Novel prototyping techniques supported by custom devices/tools
Rapid prototyping using AI tools
Prototyping techniques or technologies/plugins/frameworks designed specifically to support novice (non-technical) users in designing/prototyping XR
User/case studies evaluating the above topics
Speculative design evaluating the future of the above topics
Related but unlisted topics are also welcome. In addition to a presentation at the workshop, authors of all accepted submissions will be strongly encouraged to demonstrate their novel prototyping techniques in a video which will be shared with the workshop participants and on our workshop website.
We seek to tie these contributions together intellectually with unifying ideas, frameworks, and theories that provide common ground for discussing, analyzing, connecting, inventing, comparing, and making predictions about emerging new prototyping techniques as well as to identify gaps or opportunities for a future research agenda from gaps in a new taxonomy. To start the discussion concretely, we will use the notion of prototyping for XR experiences by novice/non-tech-savvy designers.
Do these prototyping techniques differ among VR, AR, MR, etc.? How? Why?
What is common about these new prototyping techniques, and what things or ideas connect them? What differs?
Do they vary in importance based on the application, e.g., storytelling vs healthcare app?
Is there a next generation of prototyping techniques or just a set of disparate developments? Are they unique to XR or inspired primarily by other arts like film or fields like engineering?
Taking prototyping for XR experiences by novice/non-tech-savvy designers as a provisional starting point, is it possible to extend, expand, support, disagree with, or modify the initial XR prototyping techniques for novice designers' framework? or introduce alternative approaches?
How can we predict, understand, and identify gaps in prototyping for XR experiences by novice/non-tech-savvy designers?
Are there opportunities for new methods or tools inspired by gaps uncovered by this?
Saturday, March 8th, 2025 - Time Zone: Saint-Malo, France UTC+1
Keynote: Towards Systematic Design Methods for Probabilistic Virtual and Augmented Reality User Interfaces
Professor of Interactive Systems Engineering, University of Cambridge
Fellow of Trinity College, Cambridge
Co-Founder and Co-Director of the Centre for Human-Inspired Artificial Intelligence
Bio:
Per Ola Kristensson is a Professor of Interactive Systems Engineering in the Department of Engineering at the University of Cambridge and a Fellow of Trinity College, Cambridge. He is a co-founder and co-director of the Centre for Human-Inspired Artificial Intelligence at the University of Cambridge.
He is interested in designing intelligent interactive systems that enable people to be more creative, expressive and satisfied in their daily lives. His PhD thesis was on gesture keyboard technology, which he co-invented together with Dr Shumin Zhai in 2001-2002, and in 2007 he co-founded ShapeWriter, Inc. to commercialise this technology. He was the Director of Engineering of this company until it was acquired by Nuance Communications in 2010. ShapeWriter was selected as the 8th best iPhone application by Time magazine in 2008 and won a Google Android ADC50 developer award in the same year. Today gesture keyboard technology, sometimes called gesture typing, swyping or QuickPath, is a ubiquitous mobile text entry method available in most mobile phones and tablets and is currently making its way into emerging technologies, such as virtual and augmented reality headsets.
He did his doctoral work at the Institute of Technology at Linköping University, Sweden and at IBM Almaden Research Center in San Jose, California, USA (Ph.D. Computer Science 2007). In 2008-2011 he was a Junior Research Fellow at the University of Cambridge (Darwin College) and in 2011-2014 he was a Lecturer at the University of St Andrews. He is an Honorary Associate Professor (Docent) in Computer and Systems Science at Stockholm University, Sweden and was an Honorary Reader at the University of St Andrews (2014-2017).
In 2013 he was recognised as an Innovator Under 35 (TR35) by MIT Technology Review and appointed a Member of the Royal Society of Edinburgh Young Academy of Scotland. In 2014 he won the ACM User Interface Software and Technology (UIST) Lasting Impact Award and the Royal Society of Edinburgh Early Career Prize in Physical Sciences, the Sir Thomas Makdougall Brisbane Medal. He is an Associate Editor of ACM Transactions on Computer-Human Interaction and ACM Transactions on Interactive Intelligent Systems and serves as a Steering Committee Member for ACM CHI, the premier international conference on human-computer interaction.
Abstract Deadline (optional but encouraged) December 29th, 2024, 23:59 AoE time
Submission Deadline January 4th, 2025, 23:59 AoE time
Notification Deadline January 13th, 2025, 23:59 AoE time
Camera-Ready January 25th, 2025, 23:59 AoE time
Papers should be submitted via PCS: https://new.precisionconference.com
Submissions must be anonymized and in PDF format, in the VGTC format: TBD
All submissions will be reviewed by experts in the areas listed above. At least one author of each accepted submission must register for the workshop and IEEE VR 2025 conference. Authors of accepted papers will be expected to give a 10-minute presentation at the workshop, and encouraged to give a demonstration of their research as a video. Proceedings will be submitted for inclusion in the IEEE Xplore Library. We will also host the papers on this site.
Potentially, these papers will be seeds of journal article contributions under a special issue through an arrangement with a Journal or a magazine. This is to be confirmed soon.
Instructor & PhD Candidate
School of Information Technology
Carleton University
assem.kroma [at] Carleton.ca
(Primary Organizer)
PhD Candidate & Graduate Research Assistant
Colorado State University
zahra.borhani [at] colostate.edu
Professor & Socio-Experiential UX Researcher
Algonquin College
scavara [at]algonquincollege.com
PhD Student & Instructor
School of Information Technology
Carleton University
kristen.grinyer [at] Carleton.ca
Associate Professor
School of Information Technology
Carleton University
rob.teather [at] carleton.ca
Associate Professor & Program Director
School of Journalism and Communication
Carleton University
victoria.mcarthur [at] carleton.ca
Associate Professor & Director of the Natural User Interaction lab (NUILAB)
Colorado State University
fortega [at] colostate.edu
We are building a community on Discord XR Prototyping Research Group for those interested in the subject.
You don't have to be a participant in the workshop to join. If you are a researcher or a member of the industry interested in the subject,
please send a request from your institutional email to assem.kroma [at] carleton.ca
Please send any questions to Assem Kroma at assem.kroma [at] carleton.ca